Enlarge a photo

Double a picture’s size

Double your photo’s size, cleanly.

Twice as wide, twice as tall — the safest step up for any picture.

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A mountain-lake print leaning on a wall, enlarged four times: smooth and clean.Before · 160 pxAfter · 4× bigger
Drag the slider: on the left, a 160 pixel photo blown up as it is; on the right, the same photo enlarged four times here.

The details

Twice as wide, twice as tall, four times the pixels — and of all the factors this is the one that keeps its promises.

Paste works too, and so does a file you drag straight off the desktop — or several at once, for a batch. JPG, PNG, WebP, BMP and the HEIC an iPhone shoots open here; TIFF opens too, and AVIF where this browser can read it. Every one of them stays on this machine.

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Why 2× behaves so much better than 4×

At 2× each new pixel sits exactly halfway between two recorded ones. The kernel has close, relevant neighbours on every side and very little distance to bridge, so the error it makes is small and lands where the eye is least sensitive. Push to 4× and three quarters of every neighbourhood is itself invented; push to 8× and the arithmetic is mostly interpolating its own earlier answers.

This is why a print shop that tells you “we can go about double” is not being unhelpful. They are describing the point at which an enlargement stops being a reasonable presentation of the picture and starts being an interpretation of it.

What doubling does to a few common starting sizes
You haveYou getComfortable printed at
600 × 4001,200 × 8004 × 6 inches
1,024 × 7682,048 × 1,5365 × 7 inches
1,500 × 1,0003,000 × 2,0008 × 10 inches
2,400 × 1,6004,800 × 3,200A3, at arm’s length

Pick the method by what the picture is made of

Lanczos 3 is the default and is right for anything photographic. If the source is a screenshot, a logo or a diagram — flat colour with hard boundaries — switch to edge-guided, which measures which way each boundary runs before it interpolates and keeps a diagonal a line rather than a staircase. If it is genuine pixel art, use nearest: every soft pixel there is a lie about what the artist drew.

Keep the 1:1 strip in view while you decide. Its first tile repeats the pixels you had at the same size, which is the baseline every one of these methods is trying to beat, and the difference at 2× is usually obvious within one loupe position.

If twice is not enough

Photographic visual for 2x
2x